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AI Insights · Timothy · July 2024

Top 5 Slime Games on iOS in Europe Q2 2024

Discover the performance of the top 5 slime games on iOS in Europe during Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Slime Games on iOS in Europe Q2 2024

In the second quarter of 2024, the top slime games on iOS in Europe showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at the top 5 slime games for this period:

World of Slime Simulator Games from Solid Apps INC experienced a downward trend in revenue, starting at approximately $2.3K in early April and declining to around $1.6K by late June. Downloads also showed a decreasing pattern, peaking at 1.7K in early June before dropping to 661 by the end of the quarter. Weekly active users saw a gradual decline from 2.1K in early April to 1.5K by the end of June.

Goo: Slime simulator, ASMR by Exomind LTD had a significant revenue spike in June, with earnings jumping from around $342 in early June to $868 in mid-June, before settling at $669 by the end of the month. However, downloads remained consistently low, averaging less than 10 per week throughout the quarter.

Bruno - My Super Slime Pet from Dramaton LTD saw a steady increase in revenue, peaking at $303 in early June before dropping slightly to $198 by the end of the quarter. The game had a strong download performance, with numbers fluctuating but generally high, reaching a peak of 8.4K in late May. Weekly active users remained robust, consistently staying above 60K throughout the quarter.

Super Slime - Black Hole Game by Supercent, Inc. showed a mixed revenue trend, starting at $516 in early April and experiencing fluctuations, ending at $226 in late June. Downloads were strong, peaking at 47K in early April and maintaining a high volume, though they dipped to 22K by late June. Weekly active users saw a peak of 337K in late April but declined to 223K by the end of June.

Fluid Simulation by Pavel Dobryakov exhibited a fluctuating revenue trend, with a notable increase to $703 in early June, before settling at $205 in late June. The game maintained stable download numbers, averaging around 2K per week. Weekly active users showed a slight decline from 4.2K in early June to 3.5K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024